📈Sustainability

In the economy of blockchain games, sustainability is extremely important. Our company has experience creating "traditional games" such as home console games, smartphone games, and social games. Smartphone games, especially social games, are designed to inflate the in-game economy and fundamentally have difficulty with long-term sustainability (there are long-term continuing titles, but extreme inflation is occurring. I think you may have seen long-term continuing titles overflowing with amazing digits). So, is the game economy always "unsustainable"? Not necessarily.

Looking beyond computer games, there are games that have been enjoyed for hundreds or thousands of years. Games such as Shogi, Chess, and Mahjong have been enjoyed for hundreds of years. In other words, there is also the possibility of a long-term sustainability model if we incorporate the economy into games such as Shogi, Chess, and Mahjong. These games do not experience inflation and are based on PVP.

In existing computer games, Mario Kart does not experience significant inflation no matter how many years you play it. In Minecraft, the economy does not continue to inflate as you play it. Climbers is also considering a game model that is "infinitely sustainable," "does not experience inflation," and is "based on PVP". Based on battle royale-style racing games such as Mario Kart and Fall Guys, users can play indefinitely by continuing to create content like Mario Maker and Minecraft. There is no inflation, an unlimited amount of content can be created, and because it is based on PVP, it will never be fully consumed.

最終更新